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Carrier Guns
Modeled, textured, animated and lit the carrier guns and composited using render layers over a live action shot on the USS Yorktown.
Programs used: Maya, mental ray, Shake, Final Cut Pro
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Marine NCO Sword
Modeled, textured, animated, and lit the sword and composited using render layers with the emphasis on reflectivity. Still photograph taken by myself used as the background.
Programs used: Maya, mental ray, Shake
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B-17 In flight
Modeled, textured, animated, and lit this airplane entirely in Maya. Emphasis for this project was model building and texturing.
Programs used: Maya, mental ray, Photoshop.
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B-17s Over the Field
Modeled, textured, animated, and lit these airplanes in maya. Used an HDR from a chrome ball photographed on location for the main soruce of lighting. HDR lighting was the emphasis for this project.
Programs used: Maya, mental ray, Photoshop, HDR Shop, Photomatix
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World War 2 Bomber Briefing Room
Environment with maya software renderer. The large map on the wall was built in photoshop and the chalkboard was built in illustrator. One photograph on the large map and the image on the projector screen was found online.
Programs used: Maya, Photoshop, Illustrator.
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Hellcat Model
Modeled and rendered in maya
Programs used: Maya, mental ray
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5 inch Carrier Guns Model
Modeled and rendered in maya
Programs used: Maya, mental ray
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Krom's Battle Scarred Head
Head model was provided to students from an unknown source. Some modeling alterations were made Texturing was the emphasis on this and a first attempt at using the Maya Hair/Fur system.
Programs used: Maya, mental ray, Photoshop.
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Rotting Peach - Renderman
Modeled in Maya, rendered in Renderman with a shader that would change the colors of peach, alter its size, and create a growing hole where the fruit was rotting.. The peach used both file and procedural shaders.
Programs used: Maya, Renderman, Cutter Text Editor.
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Train in the Snow - Matte Painting
Used two photographs that I took to create the scene. The sky was an image shot when Hurricane Ernesto passed near Savannah. Luma key was used within photoshop to replace the sky.
Programs used: Photoshop
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Baseball
The background image of the gnome was photographed by Michael Tanzillo. The baseball was modeled, textured, animated and lit by myself and composted over Michael’s image using render layers emphasizing shadow and light interaction.
Programs used: Maya, mental ray, Shake.
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Flight Lessons - The Captain
This was Neil Helm's animation project. I did lighting only. Emphasis was to work on an all CG environment with stylized animation. Project is currently still under development.
Programs used: Maya and mental ray.
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